3D Deathless Chase
An unfinished entry to GBJAM5.
A sort of remake of the 1983 Spectrum 16k(!) game 3D Death Chase by Mervyn Estcourt.
As usual poor planning and lack of time led to this being unfinished. In total 3 hours spent on the effects stack (and still not happy with the result) and 2 on the unfinished game.
I might revisit this idea again in future or do another 'what if' retro 3D game on in GB style.
No lives, no collisions, no proper player character, no enemies, no shooting and no point? You can just wonder how I planned on doing the enemy sprites and having them visible among all the outlined trees and horizon :)
WASD or direction keys to control.